basic rules
- The source code for your entry should be less then (or equal to)
4096 bytes.
- Only ANSI C and C++ are allowed.
- You have to use SDL (or glut).
- No other API calls allowed.
- No external data files, just code.
- Sound is allowed.
- ESC quits.
detailed rules
Some of these rules may seem a bit harsh, but please keep in mind this
is an open source compo. Most of these rules deal with getting your
code to be portable - the voters would like to be able to run your
entry on Win32, GNU/Linux, and even Mac OSX.
- The size limit for all the source code in the project is 4096
bytes, this doesn't include makefiles/projects or whatever you use
to build it. Whitespace (space/tab/newlines) is not counted for the
size limit, however the `real' size of your source files should not
grow beyond 8192 bytes.
The real size of your source files is the size you see with
dir or ls -l (this should be <=
8192 bytes).
We're using the
following command to calculate the size without counting whitespace
(should be <= 4096 bytes):
cat source.c | perl -pe 's/\s//g' | wc -c
Using compiler switches to add source code at compile time is
strictly prohibited (that means no funky -D tricks in the Makefile
guys).
- You are not allowed to use compiler extensions, only ANSI C
and/or C++ is allowed.
- You have to use LibSDL to
get a video buffer to play with :). This cuts down on overhead for
the window init and msg loop and it's portable too. If you really
want you can use glut too instead of SDL.
note: only stock SDL is
allowed - do NOT use any of the additional libraries).
- You cannot use any OS specific libraries or API calls - i.e. No
Direct3D or other Windows API calls (and no X11 either). OpenGL is
allowed if you really want it :)
- No data files are allowed, we might allow this in a future
edition of the compo, but for now just use your mad coding skillz
:)
- Sound is allowed with SDL audio or OpenAL (don't use /dev/dsp or
something like that directly).
- Pressing escape should quit the intro.