I'm still undecided on the gambit system in Final Fantasy XII. In the field, grinding is less tedious, the decisions you would normally make over and over again for certain enemies can just be configured once with the gambit system. So, in that sense, the gambit system makes FF12 more fun (or atleast less annoying) compared to previous final fantasies.

But, with a decent gambit setup I don't have to do anything during a boss battle either. So, my typical boss encounter in Final Fantasy XII will be something like this:

  1. check if none of my characters is healing the boss with some elemental property on his/her weapon.
  2. check if some damage is done to the boss regularly.
  3. walk away and do something else for a while, until I hear the victory tune from across the room.

I can't help but feel that something is seriously wrong with a game if I can go do something else while the game plays itself during those moments which should've been the most exciting bits of gameplay.

(gambit screenshot taken from this post)

“Gambits” last changed on 2008-08-23 by warp.